The global Animation market was valued at $138,694 million in 2016, and is projected to reach $381,347 million by 2022, growing at a CAGR of 12.1% from 2017 to 2025. The Gaming Animation segment is anticipated to grow at the highest rate during the forecast period.
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The report provides an overall review of the Animation market, covering the Animation market size, Animation market share analysis, Animation market trends, market dynamics, market forecast, Porters analysis, key industry segments, and company profiles. The report provides up-to-date information to help monitor performance and make wise business decisions for growth and profitability. It is a useful tool for market players, investors, shareholders, and new entrants. It helps evaluate the market, highlighting opportunities in the space and supporting tactical and strategic decision making.
The report provides an executive summary of the global Animation industry to help market players and new entrants understand the overall market status. Key findings are outlined in the report to help market players determine investment viability. The competitive landscape is offered to assist industry players to determine the level of competitiveness within the industry and take steps to gain a competitive edge.
The market landscape of the Animation market is provided in terms of the growth drivers, restraints, and opportunities, Porters Five Forces analysis, and market share analysis. The rise and fall of the Animation industry are dependent on the drivers and restraints. The drivers lead to the growth of the market while the restraints limit the growth of the market. Factors such as demand from developing economies, rapid growth in the popularity for anime series, animated movies, commercials, games and online education, and cartoon series that has initiated the flow of investments from key industry leaders drive the growth of the industry. Furthermore, increased outsourcing of animation services from developing economies of Asia-Pacific such as India, and Philippines, are some of the major revenue contributors to the animation outsourcing Industry. Nonetheless, dearth of trained professionals hinders the growth of the Animation industry.
The report offers a detailed segmentation of the global Animation based on type, end-use industry, and region. Based on type, the market is segmented into 3D, 2D, and others. The 2D Animation contributed to the highest share of the market in 2016 while 3D Animation is expected to grow at highest CAGR of 14.9% during the forecast period. Based on end-use industry, the market is classified into movies, television, and gaming. Geographically, the market is analyzed across United States, EU, Japan, China, India, Southeast Asia, and Others.
The report elaborately discusses the key players providing solutions in the Animation market. An overview for each player is provided to help market players and investors gain an understanding of the competition prevailing in the industry. The financial segments of each player, as well as their recent developments, are also discussed in the study. Key market players provided in the report include The Walt Disney Company, Warner Bros. Entertainment, Inc., Dreamworks, Blue Sky Studios, and others.
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